Frosted glass vray c4d torrent

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frosted glass vray c4d torrent

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Notice the dark border on the inside glass surface? To get rid of this, we will turn on the 'reflect on backside' option in the options rollout of the glass material. This option creates internal reflections, an effect that happens in real life too. Lower numbers will cause faster rendertimes, but go too low and parts or the whole object will turn black. Increase them both to 10 and render again. The difference is huge on the foot of the glass and in the middle part because in these parts, internal reflections will happen a lot, exceeding the max depth quickly.

Values of 10 are ok, don't go too high because rendertimes will increase a lot! Adjust the studio setup. Our studio setup is a bit 'too much' for this scene. We will adjust it by turning off the left light. To compensate for the light decrease, turn the environment skylight multiplier to 0. Render the scene, it should look more or less like my example: 8.

Filling a glass with water. First of all, the surface of the water will bend up where it touches the glass because of adhesion forces. We call this curved top surface the meniscus. This effect has to be modeled or your water will not look very realistic. Then there's the problem of coincident faces. If you model the liquid exactly as large as the inner surface of the glass, the rendering will look weird because of these coincident faces right glass.

The best way is to model the water a bit larger than the inner glass surface middle glass. If you model it slightly smaller, it's not realistic either left glass. Click on the image to see examples of all three. I modeled the glass in rhino, it's a revolved curve. I show you these curves also to see how the glass vs water is modeled.

Import the water. Download the water model here and import it in max turn off 'convert units'. The water should be positioned perfectly into the glass. Render the scene. Water material. Go to your water material and change the settings according to the image on the right. In fact, these are the same settings as the clear glass, only the IOR is different.

Also go to the options rollout and turn on reflect on backside like we did for the glass material. Render again. Already our first render looked pretty good. But to fine tune it, you need to know some tricks. Questions regarding glass pop up a lot in the Vray forum, so I hope this tutorial will clear things up a bit :- Page 1 - Page 2. Hi, i want to know if there is a way to indicate the north direction when you are using vray's physical sun like a compass , i know that i can set latitude and longitud via sun tag of c4d, but i cant set the orientation.

Thanks for any help. By using this site, you agree to our Terms of Use. Prev 1 2 Next Page 1 of 2. Recommended Posts. Vip- AntonG Posted September 22, Posted September 22, Link to comment Share on other sites More sharing options Before: After:. Vip- alf Posted September 28, Posted September 28, Vip- Sanny Posted September 28, Continue with the end result of the studio lighting tutorial Delete or hide the 3 spheres , we don't need them anymore.

Also adjust the camera postion like I did, set the lens length to 85mm. Import my glass model Glass is a material that everyone tries to render while learning or testing a new renderer. Move it up a little bit Any renderer will always have problems with overlapping faces. Create the basic glass material Create a new Vray material. Make reflection color almost pure white and check fresnel reflections.

This is the base of our glass material. Note that reducing the Fog Depth parameter makes the glass more tinted, while increasing the parameter weakens the tinted effect. In real world, glass is usually transparent and somewhat glossy. By default, it does not have diffuse color. To achieve that here, let's set the Diffuse color to black, this way eliminating color from the material.

Then, increase the Reflect option by changing it to something like mid-gray or a bit lighter. This way, we make the material reflective. To make the material transparent, set the Refract option to very close to white. The white color indicates that this material is fully refractive. In real world no glass material is fully reflective or fully refractive, and the same goes for glossiness.

To break the "perfection", let's reduce the Reflection Glossiness to something like 0. The Index of Refraction stands for how the material refracts the transmitted light. Air has IOR of 1 by definition, which means it is no obstacle for light transmission. Since glass is highly reflective and refractive material, it is recommended to trace the respective rays further than default.

Fresnel reflections ensure proper reflection of the object based on the view angle. If you disable them, the whole object will get uniform reflections all over making it look fake. For physically accurate result, it is recommended to leave this option enabled. Fog system units scaling option ensures proper calculation of the fog multiplier in the scene according to the system units.

VRayMtl has an option called Fog color. We can use it to introduce some tint to the glass. We can make the tint effect weaker, reducing the Fog multiplier amount. By default, its value is set to 1. Since the blue color we use is very rich, let's set the multiplier to some small value - 0. Additionally, we can control the intensity of the tint based on object thickness - by using the Fog bias parameter. For the purpose of this tutorial, let's increase the Fog multiplier to 0.

Another common type of glass is the so called "frosted" glass. That is, finely deformed surface of the glass, so it looks blurry. Set the Refraction Glossiness to 0. You can play with this amount to reach the desired look. Here we show also an example rendered with Glossiness of 0.

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How to Create Frosted Glass - Vray 3ds Max

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